The Game Master’s Book of Traps, Puzzles and Dungeons

book title

The Game Master’s Book of Traps, Puzzles and Dungeons



Jeff Ashworth
Published Date : 2022-05-10
Amazon

Description

The Game Master’s Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more – eveything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 100 challenging puzzles, 150 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*. *not a word.


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word
puzzles
dungeon
GMs
Dungeons
Puzzles
adventures
Game
traps
Book
fun
Masters
Traps
The
challenging
inflencers
modular
find
spiked
player
brain
levels
unique
Whether
set
hoping
excitement
break-in
beautifully
teasers
push
rolls
encoounters
play
RPG
sacking
endless
meaning
deathtraps
rendered
Black
Goldberg-style
technical
fully-functional
illustrations
GM
part
tool
crawl
eveything
dilapidated
adventure
encounter
fortress
riddles
ideal
word
dice
bring
Halflings
including
chambers
completely
random
put
top-down
written
Three
location
intricate
fun-geon
character
one-shot
generate
Bhullar
limit
maps
creators
make
podcast
populating
pre-planned
game
Rube
back
Jasmine
pits
With
temple
options
anxiety

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